The Game Assembly; Group project 5 - Diablo copy (2025)
Spite: Equilibrium is one of the many games I've helped develop in my time at The Game Assembly Malmö. The project was made in our own engine and took a total of 13 weeks (half time) and a team of 21 people. The gameplay is a copy of Diablo and tells the story of a demon on a rampage to defiet the forces of light. My contributions to the development includes designing and modeling the player and priest enemy, all UI assets and the intro slideshow. I was even the project coordinator for the team.