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Game Project 5 - Spite: Equilibrium

The Game Assembly; Group project 5 - Diablo copy (2025)

Spite: Equilibrium is one of the many games I've helped develop in my time at The Game Assembly Malmö. The project was made in our own engine and took a total of 13 weeks (half time) and a team of 21 people. The gameplay is a copy of Diablo and tells the story of a demon on a rampage to defiet the forces of light. My contributions to the development includes designing and modeling the player and priest enemy, all UI assets and the intro slideshow. I was even the project coordinator for the team.

Level 1 - The Crypt

Level 1 - The Crypt

Level 2 - Old Town

Level 2 - Old Town

Level 3 - The Cathedral

Level 3 - The Cathedral

Intro slideshow

Intro slideshow

User interface

User interface

Player concept art

Player concept art

Player model in engine

Player model in engine

Priest concept art and model in engine

Priest concept art and model in engine