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Game Project 3 - TunelVision

The Game Assembly; Group project 3 - 2D Platformer (2025)

TunelVision is one of the many games I've helped develop in my time at The Game Assembly Malmö. The project took a total of 12 weeks (half time) and a team of 13 people. The gameplay is inspired by Celeste and helps communicate the story of a struggling artist on the path of development. My contributions to the development includes designing the player and enemies, all UI, The environment in Level 1 and half of Level 2 as well some props.

Level 1 - Melancholy Caves

Level 1 - Melancholy Caves

Level 2 - Art Princibles

Level 2 - Art Princibles

Level 3 - Creativity Towers

Level 3 - Creativity Towers

Environment for Level 1 - Melancholy Caves

Environment for Level 1 - Melancholy Caves

Concept Art

Concept Art

User Interface and custom font

User Interface and custom font

Props

Props