The Game Assembly; Group project 3 - 2D Platformer (2025)
TunelVision is one of the many games I've helped develop in my time at The Game Assembly Malmö. The project took a total of 12 weeks (half time) and a team of 13 people. The gameplay is inspired by Celeste and helps communicate the story of a struggling artist on the path of development. My contributions to the development includes designing the player and enemies, all UI, The environment in Level 1 and half of Level 2 as well some props.