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Till Death Do Us Part - Props

The Game Assembly; Group project 7 - First Person Horror (2026)

Till Death Do Us Part is one of the many games I've helped develop in my time at The Game Assembly Malmö. The project was made in our own engine and took a total of 9 weeks and a team of 21 people. The gameplay and art style are inspired by Resident Evil 7. The game is set in an abandoned art deco hotel from the 40s where you play as a middle aged man accused for the murder of his wife and sent to prison, who later returns to uncover the dark truth behind what really happened. My contributions to the development includes designing and creating the enemies, interactable items and props as well as setdressing and rendering some of the videos shown in the game.

Main menu image as well as game logo made by me.

Main menu image as well as game logo made by me.

A hero prop indicating a save point. Hence the high polly count and texture size.

A hero prop indicating a save point. Hence the high polly count and texture size.

Many interactable papers used in both game, intro and outro.

Many interactable papers used in both game, intro and outro.

Rugs of varying sizes used to break up repetitive floor patterns and give more life to the environments.

Rugs of varying sizes used to break up repetitive floor patterns and give more life to the environments.

Cigar box and ashtray prop as well as keys that the player can pick up and closely inspect.

Cigar box and ashtray prop as well as keys that the player can pick up and closely inspect.

Rendition of the Outro.